LVT is an ongoing software development project built on a learning technology by the same name. The last complete version is accessible here in a sandbox mode.
See here for further information.
Watch this space for the next distributable version.
A two-player XNA game made with Team Be — a group of talented games makers who met at Next Level Dundee — and presented publicly on two occasions already.
Play as either Yin or Yang to dominate the energy of the universe!
A few weeks of taking the bus to the neighbouring town of Broughty Ferry and to a fantastic little sports club has ended up in this he-we-are website.
This was a volunteer project that I intend to help maintain every few months for the club.
If you're a charitable organisation and are interested in my services, then please email me with an outline of what you think you need for your website and I'll let you know if I can help. Hey, it's good experience for me, too!
This is an online application to make and share information, in the form of diagrams, charts and patterns.
It spawned from the concept of auto-simplifying geometry and has ended up with an almost organic feel.
Try creating a board and save it for others to see!
Here's a little tool (or editor) I devised to make creating certain types of animation so much easier.
I've had lots of ideas about how to use it (particularly for music videos) but so far I've only made a couple of small sequences—I'd love to see someone else's attempts!
About this project: Team Survivor is a game concept that aims to bring together what are currently disparate gaming genres. It arose through conversations about gameplay styles and how it might be possible to break away from current game trends. It is an ambitious but intriguing project that will see community-driven gaming rise to the foreground.
The project currently stands at the end of Stage 1 — a running, shooting, exploding, terrain-editing demo. Version 1.33 (using my SLICE 1.18) is downloadable, but note that this is more of an integration test than a game at this stage.
I thought I'd populate my Flash list a bit with some old things I found.
The first is a demo for a Space Invaders sort of game I made in uni (2002). The second is a prototype game that I made during uni and ended up using as the subject of some coursework (2005). It's called FOT and I'm keen to develop it further at some point.
This is a spoof game inspired by the fantastic Katamari Damacy series. It's sentiment towards those who one must live amongst.
As seen on newgrounds.com and deviantart.com.
Closet: Seasonal Swap-around
Another track that's been through many guises. But, suitably so in this case.
A Duration
A variation of a variation of an older track. This incarnation is stripped to its core and left as a single untangled idea.
Skirts in Space
Rather more jazz than anything else, which was somehow bizarre making systematically on a computer...
Journeys Through and Beyond the Stellar Nursery
Kinda spacey, sort of ambient...various influences I suppose.
The Melting Man
This is one I found from an industrial phase; taking the voice of Paul Verhoven from the director's commentary of Robocop. If you've seen the film then you know the scene I mean.
Drink That Makes Lips Cold
Some electro and some metal — enjoy.
Pay More Attention in Class
Zzzzzzzz
6rand
Rather electronic, based on randomised sequences and recorded feedback.
Kurai
An experiment that turned out a bit ambient and a little peculiar, perhaps influenced by the likes of Aphex Twin.
Planet DJs
Samples generated from the planets' magnetospheric activity - I love those sounds!
The Last Day of Childhood
A background track, made the night before my 21st birthday.