Team Survivor

— Stage 1

The project has reached its first stage. That means a player will be able to load, create and explore maps (complete with collision-detection), fire off primary and secondary weaponry and make a helluva noise.

This sets the scene — it also demonstrates the engine and the interface for the game. Next to come will be destructibles, intractables and many other gameplay objects.

At the moment I cannot suggest a date for the release of Stage 2 — I cannot even guarantee it will ever come. The future will tell.

Updated 17/11/06

Download Stage 1, version 1.33 (SLICE 1.18) RAR

 

Credit to:

Benedict Tan (ShakKen) — concept, design, sound and environmental art

William Blake (Waj) — design, sound and programming

David Blake (PG) — additional art

Adam Harrison — design

 

Thanks to:

Jason Castillo (phatcat) — testing

 

© Waj 2006